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Old Sep 05, 2007, 02:12 AM // 02:12   #1
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Default Green Runes

Just a lil fun thought. Wouldn't it be cool to add in Green runes(or an insignias), that is limited to 1 of any type to be worn at a time, that gives a stackable +1 to an attribute........just for a lil boost. These should only drop on boss armors, at a extremely rare rate compared to what the "normal" green drop is and have no health lose for using them.



Any thoughts or comments welcomed.
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Old Sep 05, 2007, 04:49 AM // 04:49   #2
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I like that idea.

Or maybe greens could only be a higher level vigor or attunement, that way it doesn't give you a permanent attribute boost.
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Old Sep 05, 2007, 05:01 AM // 05:01   #3
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I like it.
It gives more depth to the current armour system, without making the rich super leet like some games... aka D2.
Good idea
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Old Sep 05, 2007, 05:45 AM // 05:45   #4
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Well I thought this is what they meant when they said 'unique armor piece' but they gave common armor instead.
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Old Sep 05, 2007, 01:35 PM // 13:35   #5
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This idea holds merit as long as the runes are PvE compatible only.
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Old Sep 05, 2007, 02:23 PM // 14:23   #6
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this could be an idea for pre, having charr runes maybe?

or in other parts, maybe having them simmilar to elite skills, only being able to have one on at a time, maybe giving the stat boost of a supereor without the HP hit.
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Old Sep 05, 2007, 03:23 PM // 15:23   #7
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I like it, maybe +1to all atributes rune, Stackable health ect, plus armour all round. It would be fun, obviously a very rare drop rate tho (being greens and all)
/signed
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Old Sep 05, 2007, 05:36 PM // 17:36   #8
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the whole rune system needs imo an improvement ...

There should be lesser runes, that are class specific, but a lot more runes, which can be used by every class. there are so much good possible runes still missing in this game, its not funny. And runes should be imo buffed . runes and their "rune magic is one of the mightiest kinds of magic, that exists.
Runes should be a lot more rare and worthful and not so common, like in GW1
Runes should give only positive effekts, no negatives like decreasing max HP.

The 55 HP builds must die out !!!

Runes are nothing, that should be put only onto armors,, the body of a character can be used to to put runes on your body, like on your hands, on your legs, your front head, your back or your chest, like tatoos, btw runes are the better "tatoos"

Id love to see following rune system in GW2:

Rune of Mana: Increases Max Energy by 10 (stackable up to 4) - White

Rune of big Mana: Increases max Energy by 25 (stackable up to 3) - Blue

Rune of huge Mana: Increases max Energy by 50 (stackable up to 2) - Purple

Rune of sacred/evil Mana: Increases max Energy by 65 (stackacle up to 2) - Gold

Rune of godly/devilic Mana: Increases max Energy by 150 and gives you a Mana Regeneration of +1 - Green
=======

Rune of Vitality: Increases Max Health by 10 (stackable up to 4) - White

Rune of big Vitality: Increases max Health by 25 (stackable up to 3) - Blue

Rune of huge Vitality: Increases max Health by 50 (stackable up to 2) - Purple

Rune of sacred/evil Vitality: Increases max Health by 75 (stackacle up to 2) - Gold

Rune of godly/devilic Vitality: Increases max HP by 150 and gives you a Health Regeneration of +1 - Green
========

Rune of Agility: Increases Attack Speed by 5% (stackable up to 4) - White

Rune of big Agility: Increases Attack Speed by 10% (stackable up to 3) - Blue

Rune of huge Agility: Increases Attack Speed by 20% (stackable up to 2) - Purple

Rune of sacred/evil Agility: Increases Attack Speed by 25% (stackacle up to 2) - Gold

Rune of godly/devilic Agility: Increases Attack Speed by 75% and gives you a a plus of 15% Dodging chance of physical attacks - Green
========

Rune of Defense: Reduces physical damage by 5 (stackable up to 4) - White

Rune of big Defense: Reduces physical damage by 10 (stackable up to 3) - Blue

Rune of huge Defense: Reduces physical damage by 20 (stackable up to 2) - Purple

Rune of sacred/evil Defense: Reduces physical damage by 25 (stackacle up to 2) - Gold

Rune of godly/devilic Defense: Reduces physical damage by 75 and gives you a plus of 15% Blocking chance of physical attacks - Green
=========

Rune of Wisdom: Reduces magical damage by 5 (stackable up to 4) - White

Rune of big Wisdom: Reduces magical damage by 10 (stackable up to 3) - Blue

Rune of huge Wisdom: Reduces magical damage by 20 (stackable up to 2) - Purple

Rune of sacred/evil Wisdom: Reduces magical damage by 25 (stackacle up to 2) - Gold

Rune of godly/devilic Wisdom: Reduces magical damage by 75 and gives you a a plus of 15% Avoiding chance of magical attacks - Green
=======

and so on, same now with rune of Intelligence, increasing magical attack power, green one gives additional 15% chance for half reload times of spells

Rune of Stregth, increasing physical attack power, green gives additional Armor Penetration Boost.

Rune of Adrenaline, increases adrenaline per attack, green one gives a little Adrenaline Loader bonus, like a Hp regeneration, adrenalin will load up slowly by itself.

Runes, that protect better versus status ailments ...
Runes that increase your movement speed ...
Runes, which increase your attribute naturally, but without this HP lack, this hp lack is silly, and when keeping this, then make different malusses, so that players have more choices, if they want to sacriface something else for their attributes, then HP only

Runes for ranger pets ... that increase their attack power/defense/attack speed/movement speed/ hp/ energy and so on.

Runes that affect necromancers minions ... like lowering their life degeneration, making them lesser vulnerable vs. physical attacks and so on.

Runes, which give you special skills, that are only usable, when u wear the certain rune (rune magic) > brings me again to the concept class of the Runologist.

as the rune system is in the moment, its boring and not well thought out, only good thought out for pvp balance ..

Side note, changing to a more greater rune system with green runes, which enables to stack more runes to, to become more powerful at the cost of runes becoming very rare and valuable, which can't be bought simple by rune npc's by ridiculous low sums of money ..., this would mean naturally, that green runes are pve only, while the rest gets naturally still stuffed for free into the ass of any pvp character XD
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Old Sep 05, 2007, 06:08 PM // 18:08   #9
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Quote:
Originally Posted by Phoenix Tears
...
Propably worst idea you ever had.

I have no inclination to play GW2, but stuff like this would be sure-fire way to drive me away and recomend people to steer clear of it.
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Old Sep 05, 2007, 07:53 PM // 19:53   #10
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i say only, that there are far more possible runes, that could exist ...

we have runes, that increase max Health, why no runes, that increase max energy ?
We have runes, that protect us versus physical damage, why not some, that protect us versus magical damage ?
Then again only runes, that protect us, why not runes of this type, that increase our attack power in physical/magical ?

this are all possible runes, which i've listed above, which would fit to the game, and i added to this only the idea of green runes.

It are only example, who of us will know, what will be normal in GW, how high max HP will be and what heith damage will get in GW2, so don't take my examples for too strong ...in the end it are only examples.
However, i'm for improving the whole rune system...
Runes in PvE need no - HP malus, thats only important for pvp, in PvE its only annoying, 55 Hp builds are not meant for this Game imo and shouldn't exist, enabling players solo farming ...

In the end, who interest in, if you have incination or not to play GW2, when something like this would be changed in the rune system, to improve pve more and making out of runes, what they normally are:

absolute very rare magical "signs" engraved into mystical stones, which can fusion with any materia , which are so rare and powerful, that nobody is willing to sell them for a little price. Runes should be the key for characters to become powerful in PvE, so that you can become over time powerful enough, that you can solo play over time more and more of the game, without having to make 55 HP builds, which make you near invulnerable.

I really hope, this system gets very improved with GW2, how is regardless, important is only that it should give more runes for every class, that can wear every class and that every possible rune buff gets a rune ...
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Old Sep 05, 2007, 09:21 PM // 21:21   #11
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Well... as long as it sis PvE, like infusion, for headgear only... and permanent... (not salvageable)
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Old Sep 05, 2007, 10:20 PM // 22:20   #12
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Ideas for Green Runes:

Rune of Regeneration (PvE only)
+1 Health Regeneration (non-stacking)

Rune of Understanding (PvE only)
Halves casting and recharge time of Skills (Chance: 10%) (non-stacking)

Rune of Synergy (PvE only)
Energy gain on hit: 1 (non-stacking)

Rune of Zealous Transference (PvE only)
Energy +20 (non-stacking)
Health -75

Rune of Vital Transference (PvE only)
Health +75 (non-stacking)
Energy -20

Rune of Blessed Choas (PvE only)
Chaos and Dark damage reduced by 25% (non-stacking)
You gain a random benefit every time you earn experience from killing an enemy. (non-stacking)

Rune of Dwayna (PvE only)
Gain 25% more Health when healed. (non-stacking)

Rune of Balthazar (PvE only)
Damage +15% (non-stacking)

Rune of Kormir (PvE only)
Armor +20 (non-stacking)

Rune of Melandru (PvE only)
Reduces Condition durations on you by 10% (non-stacking)

Rune of Lyssa (PvE only)
Energy +10 (while Health is above 50%) (non-stacking)

Rune of Grenth (PvE only)
Life stealing: 5 (non-stacking)

These are just examples. They would have to be leveled out, of course.
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Old Sep 05, 2007, 10:42 PM // 22:42   #13
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Hey! They do not need to be runes!
They could be anthing:
- Badges.
- Inscriptions.
- Coats (like the gold coat of jewlery).
- Etc...
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Old Sep 05, 2007, 10:44 PM // 22:44   #14
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Quote:
Originally Posted by MithranArkanere
Hey! They do not need to be runes!
They could be anthing:
- Badges.
- Inscriptions.
- Coats (like the gold coat of jewlery).
- Etc...
Indeed.
I like the Badges idea.
You could get a Badge at the end of a dungeon or something.
Work hard in PvE to get good PvE items.
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Old Sep 06, 2007, 01:16 AM // 01:16   #15
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Quote:
we have runes, that increase max Health, why no runes, that increase max energy ?
Aw, look... You made Rune of Attunement cry.

Quote:
Rune of Vital Transference (PvE only)
Health +75 (non-stacking)
Energy -20
Yay for adren warriors.

Quote:
Rune of Kormir (PvE only)
Armor +20 (non-stacking)
Why not just increase all armor by 20?

Quote:
to improve pve more and making out of runes,
PvE is trivial enough. With GW:EN, there's just about no reason to "improve" anything. There's tokens that give you godmode buffs already.

I mean, even without GW:EN items, it's trivial to dominate anything in PvE. With those, the games just gets boring since it becomes the level of pre-searing.

Quote:
Hey! They do not need to be runes!
They could be anthing:
How about "Charms". That thingy that was in beta, but got removed since it was unbalancing. Oh, nvm, we no longer care about balance or challenge.
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Old Sep 06, 2007, 01:23 AM // 01:23   #16
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Quote:
Originally Posted by Antheus
Yay for adren warriors.
Something doesn't fit right with 20 Energy being equal to 75 Health, though... I think that would need to be re-thought. But It'd be good for PvE Warriors and Ele's who manage energy well.
Quote:
Originally Posted by Antheus
Why not just increase all armor by 20?
If you mean, "why not make it add +20 Armor the your entire character," that's what I meant.
If you mean, "that's stupid, why not just give everyone in GW +20 armor," that's not what I meant.

And like I said (indirectly), 20 armor may be a little too much.

Quote:
Originally Posted by Antheus
How about "Charms". That thingy that was in beta, but got removed since it was unbalancing. Oh, nvm, we no longer care about balance or challenge.
Are we being facetious?

Last edited by FelixCarter; Sep 06, 2007 at 01:25 AM // 01:25..
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Old Sep 10, 2007, 01:50 AM // 01:50   #17
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Why not have green runes that drop from bosses at the end of dungeons(but r pretty rare) that give you +4 in a attribute(it would b random dpending on the boss, such a necro boss that drops a green rune that gives you +4 to an attabruite with -75 health, its not high because of low drop rate and/or its green. i rly hope
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Old Sep 10, 2007, 02:03 AM // 02:03   #18
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This + Consumable items + PvE only skills + title buff equals ....
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Old Sep 10, 2007, 02:11 AM // 02:11   #19
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Quote:
Originally Posted by FelixCarter
These are just examples. They would have to be leveled out, of course.
I agree, mostly because...
Quote:
Originally Posted by FelixCarter
Rune of Zealous Transference (PvE only)
Energy +20 (non-stacking)
Health -75
Would be pretty epic on a 55 Monk.
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Old Sep 10, 2007, 11:31 AM // 11:31   #20
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Quote:
Originally Posted by Faer
I agree, mostly because...Would be pretty epic on a 55 Monk.
Wouldn't be a 55, get rid of the cesta. It would be a 20hp monk.
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